Dlux Studio Stretches into the App Store with elasticr

Montreal, Quebec – Dlux Studio today is pleased to announce the release and immediate availability of elasticr 2.0 for iPhone, iPad and iPod touch. An Alien invasion, a clumsy janitor, a vat of rubber and a burst of radiation lay the groundwork for the latest release of “elasticr, the Stretchiest Superhero” game for the Apple iPhone.

The games hero elasticr could very well be the distant cousin of Mr. Fantastic of the Fantastic Four or Helen Parr, aka Elastigirl with his powers of super body elongation, allowing him to fling himself acrobatically around a room to avoid evil aliens, devious traps and sharp spikes as he struggles to save the human race.

In the latest version of elasticr, Dlux Studios has added twenty additional levels along with a level chooser, full OpenFeint integration, and significantly more hair gel to manage elasticr’s super sized pompadour. The elasticr app’s physics engine creates realistic flying, bouncing and stretching effects unparallel in the app store.

Fun for kids from five to one hundred, elasticr’s is rated 4+ and is both suitable and enjoyable for children. Higher levels will test the skills of gamers of all ages as elasticr encounters increasingly difficult obstacles such as disappearing hand holds, spinning blades and numerous chances for electrocution. Please ignore the smell of burning rubber…

To experience the most fun with rubber since the first rubber band was shot across a room at a co-worker, find the elasticr arcade game in the iTunes app store for only $0.99. elasticr is compatible with all iPhone’s and iPod touch devices running iOS 3.0 or higher. Go ahead and run it on your iPad too… elasticr is more than happy to stretch onto the bigger screen for you.

Device Requirements:
* iPhone, iPod touch, and iPad
* Requires iOS 3.0 or later
* 9.7 MB

Pricing and Availability:
elasticr 2.0 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.
Elasticr 2.0
Purchase and Download
Media Assets
YouTube Video

Founded in 2004, Dlux Studio is a privately held company with a staff of over 2 people… corporate giants beware! Purveyors of fine iPhone applications, Dlux Studios offers mobile applications with advanced graphic, web, interface and game design with a philosophy of finding the most simple, elegant and convenient solution to any problem without losing the purport. Even their proposals rarely exceed two pages. The Studio’s headquarters is situated in Montreal, Quebec. Copyright (C) 2010 Dlux Studio. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

App Store Rankings Frozen in Time

According to AppFigures, a company specializing in metrics and tracking the ranking of iPhone applications, the iTunes App Store is officially frozen – that is, there has been no change in rankings for any applications in the last 24 hours.

16187

The problem may be older then that however. Over the last week, many of our clients and various posts on message boards have pointed to strange app ranking issues including sudden unexplained jumps or drops in ratings, applications appearing out of nowhere, and other anomalies. Release dates seem to be one of the more effected aspects, with the release date option appearing and disappearing from the developer console.

Personally…. with it happening just after Halloween, we believe that iTunes has been possessed by the ghosts off rejected applications and the issues will continue until a full exorcism of Apple has occurred. That aside, we expect Apples engineers are frantically plugging away on the back end, trying to resolve the problem.

Please comment on any additional issues you notice, and we will continue to monitor and report if we hear of a change.

***RUMOR MILL UPDATE***

According to the founder of Cramzy, who claims to have inside information, one of the problems is because a major change is being made to the system. The gist of the change is this – updating your app will no longer place you at the top of the “Recently Released Apps” queue. If this is true, we believe this is an extremely poor decision by Apple. The marketing uplift given to an app by performing an update can be significant, and this feature as it currently is keeps developers involved in their apps, refreshing them with new content and bug fixes. Removing this will lead to more apps going stale, cluttering up the app store and making it harder for anyone to sell anything.

**RUMOR CONFIRMATION**

One of our clients, Memorize Words, Spanish Edition , had their app update approved today. Its app description only lists it as “Last Updated Nov 6th”, however it does not appear on the recently released apps section in its category. All apps in the recently released are listed as version 1.0′s. No official word from Apple, but all evidance points to this as a new major change in the app store.

Germany Gaming Company Ravensburger Abuses Trademark Law, Apple Folds

Let me start by saying this – one of my hobbies, in my rapidly decreasing free time, is board games. I enjoy getting a group of people together at my house to open a bottle of wine and sit down and play a few games while chatting, laughing and shooting the proverbial shit.

Inevitably, one of the games is made by the German game giant Ravensburger. Their game catalog is extensive and includes games of all shapes and sizes including games with such basic titles as memory game

  • ABC Game
  • Labyrinth
  • Scotland Yard

And of course

  • Memory

One of the most basic, and most replicated game models of all time. As a German company, they have the German trademark on the use of the word Memory, especially as it comes to use with games that involve flipping over two things to see if they match.

A few months ago, on 8/13/09, un-noticed by most, Ravensburger Digital GmbH (a subsidiary of Ravensburger) sent Apple a lenghtly letter informing them of the trademark violation and demanding that Apple remove the offending applications from iTunes.

“You will certainly understand that our company cannot and will not tolerate the unauthorized use by third parties of its trademark Memory®, for designating games and toys as being offered, inter-alia, in your company’s highly popular iTunes store. We therefore kindly invite you to take the appropriate measures to remove from your platform those products offered under the designations which interfere with the trademark rights of our parent company and to confirm that his has been effected in due course.”

(complete letter can be downloaded HERE)

One of the reasons you haven’t heard about it until now is because Apple simply didn’t do anything about it. A few months later with a little more persistance, the lawyers at Ravensburger tried again, this time with slightly stronger wording and a spreadsheet of all the apps they found that were infriging on their German trademark:

“In accordance to German law you are obliged to make sure that products offered on your internet platform are not infringing our rights in the trademark “memory” … You have not complied are you are still not complying with your obligations under German law … As a final attempt to avoid a legal conflict, we hereby ultimately ask you to remove from your platform all applications using our trademark “memory” as listed in the file attached hereto no later than October 22, 2009. Should we still find one of the infringing applications after October 22 on your platform, we do not see any other possibility than to immediately take the appropriate steps.”

Appropriate steps?! Rhut Roh… threaten the Big Apple with a lawsuit and suddenly the gears get turning. A letter was promptly sent out to potential culprits which basically washed their hands of the problems and left it up to the developer to due something or either be removed from the app store, or face legal action from Ravensburger. (Apple’s developer agreement puts any liability for apps in iTunes squarely on the head of the developer).

Okay. Lets stop the insanity for a minute and take a good look at this.

Ravensburger has only trademarked the word in Germany, however because Apple does not provide for country by country changes to apps, they cannot simply pull the memory apps from one country, they are asking anyone who uses ‘memory’ as part of their app name to remove it from the store.

Apples products are in many countries around the world. What happens now that the precedent has been set that this kind of trademark law abuse is allowed? If I register Solitaire in Italy, can I get Apple to pull down other Solitaire games and force my competition out of the game?

I understand when a company like Tetris trademarks their name that they have made popular over the years. Can they trademark the actual game play? Is any game of “falling blocks that you rotate to make complete lines and make them disappear” subject to the same intellectual property laws? It may not matter, because without using the term Tetris, I cant see how anyone would search for a game like this.

The big difference is that “Memory” is a common English word, while Tetris is a made up brand. Even applications that have nothing to do with “flipping over of cards to see if they match each other for removal from the board”  could be subject to this ban. What about a flashcard language app that helps with your Spanish Word Memory? Is it safe in a plural form? Can there be an app about happy memories? Can someone write their memoirs?

Ill leave you with the definition of fair use as it related to trademarks from wikipedia:

Most trademarks are adopted from words or symbols already common to the culture, as Apple Computer is from apple, instead of being invented by the mark owner (such as Kodak). Courts have recognized that ownership in the mark cannot prevent others from using the word or symbol in these other senses, such as if the trademark is a descriptive word or common symbol such as a pine tree. This means that the less distinctive or original the trademark, the less able the trademark owner will be to control how it is used.

A nonowner may also use a trademark nominatively—to refer to the actual trademarked product or its source. In addition to protecting product criticism and analysis, United States law actually encourages nominative usage by competitors in the form of comparative advertising.

The fair use defense in trademark law is not precluded by the possibility of confusion, according to the U.S. Supreme Court in 2004.[1] However, courts may consider the possibility of confusion in analyzing whether a use is fair or not. Intent to sow confusion is also relevant; hence, the general rule that no more of the trademark should be used than necessary for the legitimate purpose. For instance, use of a word mark is preferred to a logo, and a word mark in the same style of type as surrounding text is preferred to a word mark in its trademarked distinctive type.”

AT&T Skype Slaps Google in the Face

skype-iphone-ipod-touch-appYesterday, AT&T announced that iPhone users could finally make VoIP calls over their 3G network, not just over WiFi.  I can call my friends using my Skype app – and it will only cost me airtime!  Or better yet, I can call my friends abroad and pay Skype’s long distance fees (MUCH cheaper!) vs. AT&T’s fees.  Love it.  Really, it’s all about me. But wait, this story turns out to be bigger than me. 

At the heart of it – it’s really about Apple vs Google. In July, we all remember the big controversy surrounding Apple "rejecting" the Google voice app from the iTunes store. Apple said, "The application has not been approved because, as submitted for review, it appears to alter the iPhone’s distinctive user experience by replacing the iPhone’s core mobile telephone functionality and Apple user interface with its own user interface for telephone calls, text messaging and voicemail."   And then in August Google CEO Eric Schmidt resigns from the Apple Board.   Hhmmmm…  Let’s face it, this is war.

Google vs Apple

Yesterday Verizon announced that they are teaming up with Google to bring a bunch of Android based devices to the #1 carrier in the country.  Plus Google is already working with T-Mobile and Sprint.  Rut rho for AT&T and Apple. As of now, Apple has one device on one network in the US – and Google is working with the other 3 major carriers.  Can Apple really compete against Google? So was AT&T’s announcement yesterday that they reversed their policy and will allow VoIP over the 3G network just a stab in the back to Google?  Sure seems to be. Look, I love Apple.  I have 3 Macs at home, 4 iPods, and even my kids have an iPod Touch so they can play games and be like Mommy & Daddy.  But I can’t stand the reception I get on my AT&T iPhone.  I’d love to switch to Verizon, but I can’t stand their hand-sets.  I’m hoping the iPhone will go to other carriers.  But I have a feeling that Google may not let that happen…..

Why You Wont See Flash on the iPhone Any Time Soon

Adobe this morning is making news as they announced the next iteration of Flash – version 10.1, which includes support for the expected personal computers, smartbooks, netbooks and of course… smartphones. Of the list of supported handset manufacturers… one name is (un)surprisingly missing. Apple.

Pundits around the net have long speculated (pretty much since iPhone day one) on when Flash integration would finally happen. Adobe has approached Apple and has been trying to work around the issues involved, and Steve Jobs himself has commented on the topic, saying that Flash Lite (the baby version of Flash that was initially designed to support mobile devices) "is not capable of being used with the web." It simply is not a web plugin technology and only bears fleeting relation to the desktop version of Flash, which Jobs said "performs too slow to be useful" on the iPhone.

"There’s this missing product in the middle," Jobs stated, however with the iPhone conspicuously off the supported handset list, it seems that Flash 10. 1 isnt that product.

Or is it?

Does it really matter what Adode does to Flash? Will it ever get approved on the iPhone?

Not likely – not without serious limitations or controls placed on it by Apple. Flash gives developers something that Apple does not want them to have… a platform for developing games and other applications that are browser based that fall outside of the App Store approval process, out side of Apples financial walled garden, and outside of Steve Job’s control.

Take for example the Flash game below entitled "Parking Lot 3" by Addicting Games.  A basic game that has the player trying to park their car in various positions without striking any objects. As a former resident of San Francisco, I can understand how this can be a challenge to many.

The game can be found, along with many other free, ad supported flash games, at the Addicting Games website.

parkit_flashv

To get this game on the iPhone however, Addicting games has to buy a Mac ($1,000 or so),  register as an Apple developer ($99 – $299), and get Apple’s approval before their app can be released. (This is just to develop free apps!) If they want to distribute a paid version, they then have to give 30% of all revenue to Apple.

Pretty sweet deal for Apple!

 iPark It - Available in iTunes (under strict supervision)

It’s hard to believe with all the money being made by Apple because of the App Store, that anything remotely threatening its walled garden will appear on Apples multi-touch devices any time soon.

 

****Update****

At MAX 2009, Adobe showed a number of applications and games for iPhone that have been built using a prerelease version of Flash Professional CS5, set to be released in 2010 with a public beta to be released later this year. This does NOT allow developers to develop Flash programs that work in the browser, however it does provide a shell in which a Flash program can be turned into an iPhone App, complete with the regulations and constraints of the App Store.

Interestingly.. in the question and answer section of the article, Adobe uses some interesting verbiage to answer the question " Will iPhone users be able to view web content built with Flash technology in the iPhone browser?" Their answer:

"Flash Player uses a just-in-time compiler and virtual machine within a browser plug-in to play back content on websites. Those technologies are not allowed on the iPhone at this time, so a Flash Player for iPhone is not being made available today."

Not "doesnt work" , "isnt possible" or even "needs work". Its simply… "not allowed".

 

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