Sunshine for the Dodgers. Partly cloudy skies for the Cowboys. Rainstorms for the Knicks. Now sports fans and novices alike can track their favorite teams in the same way they’d check the daily weather forecast with the most unique and functional sports app ever created for the iPhone, Discover Motion’s “Fan Misery.”

With football kicking into high gear, baseball heading into the post-season, and the basketball and hockey seasons just around the corner, sports fanatics are stretching themselves thin attempting to follow their favorite teams over four different leagues.

For the sports-obsessed, there is a dire need for the power to track the strengths and weaknesses of their top teams, to check each painstaking statistic from their latest wins, to catch up on the latest trades and signings, and to see what fellow fans are thinking. NFL, NBA, NHL, and MLB sports fans, rejoice! The “Fan Misery” app for the iPhone and iPod Touch gives you this power and more.

Fan Misery stands apart from other sports apps because of its one-of-a-kind “Fan Misery Index” (FMI). How does it work? Think of it as like an S&P 500 for your favorite team. The FMI is calculated based on both statistics (the performance of the team on the field) and opinions (the effect of the team’s performance and other factors outside the stadium). Out churns a value between 0 and 10, where 0 indicates the bliss of winning the World Series and 10 represents the misery of losing LeBron and with him, the prospects of taking home that glorious NBA Championship.

“Fan Misery is different because it features statistics that capture what we call ‘fan moments’—events that happen on the field which can infuriate fans or make them ecstatic,” said Jeff Cole, CEO of Fan Misery developer Discover Motion. “It features opinions based on fan votes—in a sense quantifying talk radio and all the opinion-based news sources that we as fans are inundated with. All this tied nicely together by the FMI, something that they can check in on each morning like they’d check their stocks or the day’s weather forecast.”

You don’t have to be a diehard sports fan to enjoy Fan Misery. The easy-to-use interface is straightforward enough for those who don’t know the difference between goaltending and a goalpost. Since weather symbols are used to help users quickly visualize the day’s FMI, anyone can understand that a 1 with all sunny skies is good for a team and a 9 with storm clouds depicts a gloomy outlook for that organization. Fan Misery even includes a “Current Conditions” ticker so that users can view the FMIs of rival teams.

Of course, Fan Misery provides enough options and statistics to keep even the most crazed fans happy and informed. In addition to checking the daily FMI, users can scan the news on their beloved teams in real-time from a variety of national and local sources, track a comprehensive set of interesting statistics after every game, look up game schedules, and gain total insight into opinions swirling around their teams, while voicing their own opinions as well. With Fan Misery, sports aficionados and novices alike can become expert analysts of their favorite teams.

Fan Misery is available for free in the iTunes App Store and includes a free preview team; additional teams, all teams within a certain league, or all teams in all four leagues can be purchased within the app. Fan Misery is compatible with any Apple mobile device running iOS 3.0 or higher. For more information and updates, follow Fan Misery on Twitter or Facebook or visit the Fan Misery website.

About Discover Motion, LLC

An avid Cubs fan raised in hostile Red Sox country, Jeff Cole is the founder and head of Discover Motion, a full-service App and Web development studio based in Carrabassett Valley, Maine, and Boston, Massachusetts.

For the latest, follow Fan Misery on Twitter and Facebook.

This week Apple continues to encourage iOS users to consume their news via the iPhone and iPad by prominently featuring news apps in the itunes home page’s “News Stand” section. Next to the usual lineup, CNN, the Wall St. Journal and Time Magazine is a new player.  The ‘Marilyn Monroe’ of news, Blancspot is a sexy and modern take on a news industry badly in need of a facelift.

The Apple iPhone is defined by its user experience. “Sleek,” “Sophisticated” and “Stylish” are only some of the words that come to mind when faced with a shiny new iPhone or iPad. Traditionally, national and global news coverage does not have the same sort of adjectives associated with them. Things like “depressing,” “flat” or “biased” are often found more closely tied to how the public views mass news media.  Pulling the two together is Blancspot, a revolutionary new way to experience and interact with the news on the iPhone that combines photojournalists elements and solid news reporting with social media and cause activation tools.

The idea has intrigued Apple, which is now prominently featuring Blancspot in the iTunes App Store for the second week running. “We were thrilled at the response we got to Blancspot from Apple,” said Camille LeBlanc, CEO of Blancspot Media. “The idea of Blancspot fits hand in hand with the ideology of Apple, where not only is function paramount, but the entire experience of the user. Blancspot is not just news you read – its news you experience.”

Being on Apple’s good side has its advantages. In the first 24 hours of its release, Blancspot shot to the top five of the best selling news applications, where it stayed for a week. In that time, its sales also landed it the number three position in the coveted top grossing news apps.

The goal of Blancspot is to give consumers a full 360 view of news, allowing them to form their own judgments and become a part of it, either through discussion or active engagement. To do this, Blancspot provides:

  • Stunning images from top photojournalists around the world presented in cinematic sequences set to an ever evolving soundtrack.
  • An unbiased summary of complex topics with links to relevant external sources on both sides of an story
  • Engagement with up to the minute social conversation through a targeted look into Twitter
  • The ability to engage with or create causes related to the news

Blancspot is currently available for the iPhone and iPod Touch, and to celebrate its successful launch and featuring by Apple has reduced the price to $1.99 for a limited time . An iPad optimized edition of Blancspot is scheduled for a mid September debut.  For up to the second headlines and updates, follow Blancspot Media on Twitter @BlancspotMedia, or on Facebook.

About Blancspot Media

Blancspot Media LLC, a privately held, privately financed company headquartered in San Francisco, CA, and was founded in 2009 by Camille LeBlanc, co-founder and former CEO of Roubini Global Economics, a leading macroeconomic information service and strategy firm. The Blancspot team is made up of technology and media veterans whose experience comes from companies such as Yahoo!, Dow Jones, MobiTV, Sega, Apple, Nokia, NBC, and more. The company raised an angel round of funding from private investors led by veteran Hollywood film producer Frank Marshall of Kennedy/Marshall Company.

So you’ve published an iPhone app, and an iPad app, and are looking to expand your market. Or maybe you arnt such a big fan of Apple and simply want a different platform to publish on. The natural choice for many has become the Android operating system. What is it? What is the market like? Can I make money as an app developer on Android? What are the rules for Android apps?

There are a number of great articles and research that have been published online about this, but it does not seem to all be in one place, so the team at Appency decided to gather as much relevant Android information as possible and put it all down in one place. Mind you – most of this is copy/paste directly from other articles, and we have made sure to provide links back to the original information. Enjoy!

What is Android?

Android is an operating system for mobile devices such as cellular phones, tablet computers and netbooks. Android was developed by Google and based upon the Linux kernel and GNU software. It was initially developed by Android Inc. (a firm later purchased by Google) and lately broadened to the Open Handset Alliance. Android apps are sold on the handset via the Android Marketplace, as well as online in a number of third party app stores.

List of Android Devices:

Device Market Size:

According to NPD Group, unit sales for Android OS smartphones ranked second among all smartphone OS handsets sold in the U.S. in the first quarter of 2010. BlackBerry OS holds 36%, with Android at second with 28%, and iOS is ranked third with 21%. A Nielsen report for the second quarter of 2010 placed Android’s share of new U.S. sales in second place with 27% of the market, behind BlackBerry OS (33%) and ahead of iOS (23%).
In terms of existing share however, RIM holds the lead with 35% of smartphones while Apple is a close and growing second at 28%. Android trails far behind at only 9% of the share, a distant fourth place.

App Market Size:

According to Engadget, Android Market has approximately 70,000 live applications which makes it the second largest app store. Distimo however reports however that almost 57% of those apps are free, compared to Apples 25%. The average price of paid android apps is similar to Apple at $3.27 to Apples $3.62. There are approximately 3,005 new apps per month in the Android Marketplace to Apples 14,000.

The number of developers for the android platform is less than a fourth of that developing for the iOS platform, with a very small component developing across platform.

Selling Apps:

Developers of priced applications receive 70% of the application price, with the remaining 30% distributed between carriers (if authorized to receive a fee for applications purchased through their network) and payment processors.

Revenue earned from the Android Market is paid to developers via Google Checkout merchant accounts. T-Mobile, the first carrier with an Android device, recently began Android Market update with Google to allow apps to be billed to the account and show up as a charge on the bill.

Only nine countries are allowed to distribute Android paid apps currently because of Google checkout restrictions, points out Hoogsteder. Consumers from only 13 countries can get access to paid content.

Countries with access to Paid Applications:

  • Australia
  • Austria
  • Canada
  • France
  • Germany
  • Italy
  • Japan
  • Netherlands
  • New Zealand
  • Spain
  • Switzerland
  • United Kingdom
  • United States   

The full country list that is updated by Google is here.

Larva Labs’ Matt Hall notes that even high-profile, highly rated Android titles generate “much lower” revenue than iPhone equivalents. Despite having one sustained top-selling $5 game (Retro Defense), a consistent fifth place seller (Battle for Mars) and being highlighted by Google, the company’s daily average revenue was just $62.39 for all its apps combined.

In relation, an iPhone app with a fifth place position in the App Store is predicted to earn about $3,500 per day, or more than what the same Android title would generate in 56 days. Android apps’ sales figures are only likely to be worse for apps that rank lower, Hall adds.

Submission Process:

There is very little approval process in the Android market, however Google has been known to pull apps (namely the tethering apps for T-Mobile phones). You simply go to the android market page at and submit your information. The account registration fee is $25.

Once you’ve set a price for an application, you may choose to change it at any time, however if you have previously published an application for free, you cannot change it to have a price. You’ll need to re-upload a new APK and add a price.

Allowable price ranges:

  • USD: $0.99 – $200
  • GBP: 0.50 GBP – 100 GBP

The Android Marketplace  defaults to showing free apps first and forces users to enable viewing paid apps themselves.

Once you’ve registered, it’s easy to upload your application to Android Market. From the home screen, select “Upload Applications.” You’ll be asked to fill in the following information for your app.

  • Language: This is to denote the language of your application. Default language is US English. More languages will become available as Android-powered devices become available in those languages.
  • Title: The name of your application as you would like it to appear in Android Market. You may add one per language.
  • Description: The description of your application as you would like to appear in Android Market.
    • This description can only be 325 characters long!
  • Application Type: Android Market is divided into 2 major applications types: “Applications” and “Games.” Please choose one.
  • Category: You must select a category for your application. Available categories include:


  • Comics
  • Communication
  • Entertainment
  • Finance
  • Health
  • Lifestyle
  • Multimedia
  • News & Weather
  • Productivity
  • Reference
  • Shopping
  • Social
  • Sports
  • Themes
  • Tools
  • Travel
  • Demo
  • Software libraries


  • Arcade & Action
  • Brain & Puzzle
  • Cards & Casino
  • Casual

Publishing options in the Android Marketplace

  • Copy protection: Copy protection helps prevent applications from being copied from a device. Increases the amount of memory on the phone required to install the application. (You may also implement your own copy protection scheme.)
  • Locations: These are the locations in which you may distribute your applications.
    • Not all locations listed currently have users with Android-powered devices.
    • You may select locations one-by-one or choose the “All current and future locations” option. This option means that, as we add more distribution locations, these locations will be enabled for your app. Before you check this option, please brush up on Export Compliance.
    • Note: At this time, you may only sell applications to users in these locations.

Contact information

  • You must pick one support channel for your app – Website, Email, or Phone
  • This information is viewable to users from Android Market
  • You may choose to offer multiple channels for support

Other Distribution Methods:

Andspot: Currently in a private beta, Andspot is an alternative Android marketplace that will offer developers 80% of the download profit from their apps instead of Google’s 70%. To sign up for the beta, you can go to

SlideMe: (From their site) Have an application that Google prevents you from stocking in the Android Market, leaving you and your app stranded? Are there users desperate to buy your application but they don’t have access to Google Checkout or the Android Market? Do you want to show off your app but feel limited by not having screenshots or video in the Android Market?

If so, then you’ve found the right place at SlideME, the Original Market for Android (We launched our portal and mobile client in April 2008). What we do for the developer is simple. We provide a way to market, deliver and download content to users that you wouldn’t have access to in your traditional channels.

From the moment you stock an application, we provide you a web page where you can add a description, screenshots and videos showing off your application. You can have a discussion with your users or they can review your application right on your page.

Your application also shows up in SAM, our mobile client for discovery and download of Android applications. You can include up to three screenshots and a YouTube video within the mobile catalog, giving potential users a good idea of what your app does. No more trying to cram that into a 325 character description with ascii art.

SlideMe does not take a revenue share from the applications and is negotiating deals to pre-load their app store onto handsets around the world. Currently they hav ea relationship with Vodaphone Egypt to do this. The SlideMe app store will also be on Sony Ericsson’s Xperia X10 phones sold in the middle east.

SlideMe also provides their “SlideSlock” program to help prevent free distribution of your app files.

AndAppStore: Another royalty free distribution service created by UK company Funky Android Ltd.  The site still looks extremely beta and should be watched for growth.

Handango: Once your application to register as a Software Partner is approved and you submit software for sale, Handango retains 40% of the revenues (excluding taxes) for products sold through the main Handango Web site at For products sold through our Value-Added channels, we retain 40% of the revenues (excluding taxes), and their commission can increase only if they perform.

GetJar: GetJar is your one-stop shop for publishing all your mobile content to reach a global, mass-market audience. With more than a billion downloads coming from 200+ countries. (More then 2MM downloads a day)

GetJar provides:

  • Easy sign up and zero cost to upload your content and get started.
  • Fast Time to Market with a two (2) business day approval process.
  • Global reach to more than 25 million consumers.
  • Promotion and hosting to boost your user growth

Your applications get published on and our mobile site but also across all our premium channels including:

  • Mobile operators like Vodafone, Virgin, Optimus, Sprint, Reliance and others.
  • Handset providers like Sony Ericsson and Blackberry.
  • 3rd Party channels like Opera Mini and Others.

External Links

Other Android App Distribution Channels:

App Listing Sites:

Montreal, Quebec – Dlux Studio today is pleased to announce the release and immediate availability of elasticr 2.0 for iPhone, iPad and iPod touch. An Alien invasion, a clumsy janitor, a vat of rubber and a burst of radiation lay the groundwork for the latest release of “elasticr, the Stretchiest Superhero” game for the Apple iPhone.

The games hero elasticr could very well be the distant cousin of Mr. Fantastic of the Fantastic Four or Helen Parr, aka Elastigirl with his powers of super body elongation, allowing him to fling himself acrobatically around a room to avoid evil aliens, devious traps and sharp spikes as he struggles to save the human race.

In the latest version of elasticr, Dlux Studios has added twenty additional levels along with a level chooser, full OpenFeint integration, and significantly more hair gel to manage elasticr’s super sized pompadour. The elasticr app’s physics engine creates realistic flying, bouncing and stretching effects unparallel in the app store.

Fun for kids from five to one hundred, elasticr’s is rated 4+ and is both suitable and enjoyable for children. Higher levels will test the skills of gamers of all ages as elasticr encounters increasingly difficult obstacles such as disappearing hand holds, spinning blades and numerous chances for electrocution. Please ignore the smell of burning rubber…

To experience the most fun with rubber since the first rubber band was shot across a room at a co-worker, find the elasticr arcade game in the iTunes app store for only $0.99. elasticr is compatible with all iPhone’s and iPod touch devices running iOS 3.0 or higher. Go ahead and run it on your iPad too… elasticr is more than happy to stretch onto the bigger screen for you.

Device Requirements:
* iPhone, iPod touch, and iPad
* Requires iOS 3.0 or later
* 9.7 MB

Pricing and Availability:
elasticr 2.0 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.
Elasticr 2.0
Purchase and Download
Media Assets
YouTube Video

Founded in 2004, Dlux Studio is a privately held company with a staff of over 2 people… corporate giants beware! Purveyors of fine iPhone applications, Dlux Studios offers mobile applications with advanced graphic, web, interface and game design with a philosophy of finding the most simple, elegant and convenient solution to any problem without losing the purport. Even their proposals rarely exceed two pages. The Studio’s headquarters is situated in Montreal, Quebec. Copyright (C) 2010 Dlux Studio. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

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