![]()
Whether fluent or just beginning to learn the language, Livres Audio is an essential audio companion for iPhone users of all ages.
February 13, 2013 – Portland, Oregon – Learning French is easier and more convenient than ever with the new Livres Audio French audiobook app from Inkstone Mobile. iPhone users can enjoy access to over 1,180 free French audiobooks, including adaptations of classic novels, short stories and poems.
Learn the proper pronunciation and intonation of the French language from native speakers while doing everyday activities and household chores. Speed up or slow down the audio playback to better enhance study and increase comprehension.
“When learning to speak French, it is typically difficult to keep up with a native speaker. We developed Livres Audio with French students in mind,” says Patrick Thompson, founder of Inkstone Mobile. “We have fine-tuned the playback feature to adjust the speed of speech without altering the pitch. For instance, beginners can slow down a reading to better navigate the proper pronunciation, while a more advanced speaker can speed it up for a greater challenge.”
Livres Audio offers the same features as other popular Inkstone Mobile apps, including a sleep timer for listening before bed and high quality audio playback. The app also features Inkstone’s signature user interface with easy navigation and a sleek audioplayer that allows you to download books over wi-fi and play them back anywhere.
Download Livres Audio today and enjoy:
*A sophisticated player with simple controls to skip forward and back, bookmark, or set sleep timers.
*Controls to speed up or slow down the playback in 40 increments without altering pitch.
*Easy search functions to discover the most-read books from a variety of well-known authors.
*Leave bookmarks and notes to come back to your favorite parts of the selection, or to review pronunciation of a particularly tricky section.
*Download in advance and listen anywhere. No network connection necessary.
Livres Audio is available now for $1.99 in the iTunes App Store: https://itunes.apple.com/app/id572367360?mt=8
About Inkstone Mobile:
Based in Portland, Oregon, Inkstone Mobile is an independent software development company founded by Patrick Thompson. Combining a strong blend of design and development skills, Inkstone Mobile’s passion is to craft elegant, easy-to-use applications for mobile devices.
Create completely original songs in just seconds by simply singing into your iPhone, share with friends and earn virtual badges and royalties to unlock exclusive bonus features
Melbourne, Australia, January 14, 2013 – Australian developer DreamWalk Interactive announced today that Jam, a new song-creation app for the iPhone, is now available for download. Perfect for anyone who dreams of becoming a star but might not have the vocal ability, Jam allows users to create original songs that can then be shared with friends. Featuring unlockable musical style packs, award badges and streamlined social sharing tools, Jam can now be downloaded for free at the iTunes App Store: https://itunes.apple.com/app/jam-for-iphone/id580366563
“Jam enables absolutely anyone to create original music, regardless of their musical abilities or experience, and best of all it only takes a few seconds!” says Joe Russell, General Manager of DreamWalk Interactive.
Using Jam is simple. First, choose a musical style from a variety of style packs ranging from pop-rock and hip-hop to punk rock, 80’s dance music and more. Then sing, talk, or rap into the device. Jam will automatically detect and adjust the pitch, key and song structure to create a completely unique song – no two tracks are ever the same!
Users can publish their songs to in-app Jam charts and invite their friends to listen via Facebook and Twitter. Earn badges and royalties for each published track to unlock additional style packs, grow a following of fans and even get signed to one of four Jam record labels.
Jam features include:
Jam for iPhone is available now at iTunes. For more information visit http://www.jamapp.com.au and follow Jam on Facebook and Twitter.
About DreamWalk Interactive:
DreamWalk is a division of Wellcom Group Limited. It was founded by brothers, Joe and Sam Russell in 2008 with the development the world’s first commercial GPS treasure hunting platform, also named DreamWalk. The DreamWalk treasure hunt platform and variations thereof have since been used by dozens of brands and thousands of users in Australia and the US. http://www.dreamwalk.com.au/
Portland, Oregon – Inkstone Mobile, maker of the top-selling speed reading and ebook reader apps, QuickReader, MegaReader, and eBook Search, is expanding their portfolio with the release of a new high quality audiobook app, Audiobooks HQ. Featuring over 5,300 free classic audiobooks, the Audiobooks HQ app gives users unlimited access to more audiobooks than any other app of its kind.
Designed with a stylish user interface and advanced navigation, Audiobooks HQ enables users to easily browse though thousands of their favorite classic audiobooks, download them, and play them back at anytime – no Wi-Fi connection necessary. Audiobooks HQ adjusts to the personal preferences of the user with additional capability to modify the playback speed in 40 steps from .5X to 2.5X without altering the pitch, leave bookmarks, set sleep timers, and skip forward and back through chapters as needed.
Perhaps, the most unique feature of the app, however, is its high quality audio. Audiobooks HQ is the only app that provides access to high quality recordings of its entire catalog.
“Our goal was to give people an easy way to find the best quality free audiobooks available, “says Inkstone Mobile’s founder Patrick Thompson. “Audiobooks HQ does so with its advanced catalog navigation filters, curated recommendations, playback features, and high bitrate downloads to give users the best listening experience available.”
Additional features of Audiobooks HQ include:
* Easy search functions. Find books by most downloaded, top rated, genres, tags, solo read books, language, recent, related books, and Inkstone’s top recommendations
* Leave a note for yourself to come back to your favorite parts of the book with the bookmarks feature
* Exclusive radio theatre audiobooks, originally aired on NPR Playhouse, beautifully performed by Globe Radio Repertory
* Access downloaded audiobooks anytime, anywhere – no network connection needed
Device Requirements:
* iPhone, iPod touch, and iPad
* Requires iOS 5.0 or later
* 15.3 MB
Pricing and Availability:
Audiobooks HQ by Inkstone Mobile 1.0.1 is $1.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Books category.
Based in Portland, Oregon, Inkstone Mobile is an independent software development company founded by Patrick Thompson. Combining a strong blend of design and development skills, Inkstone Mobile’s passion is to craft elegant, easy-to-use applications for mobile devices. Copyright (C) 2012 Inkstone Mobile. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.
Marseille, France – The 9th International Mobile Gaming Awards (IMGA) opens for entries today! Developers and studios across the world are invited to submit their games for these prestigious awards. Since 2004, the IMGA has become the most prestigious international competition for mobile games. For the past 8 years, the competition awarded the most talented game developers for the most innovative mobile games, whether they are made for iPhone, Android, Windows, Blackberry, Bada, HTML5 or feature phones; whether they are made by a top 10 developer or a start-up studio; whether the developers came from Spain or Singapore, Malaysia or Mexico, Brazil or Belgium.
This year marks a big step for the 9th IMGA as a few significant changes are made to enhance the quality of the entries:
* No categories will be defined for the entries; participants will instead specify their own category
* The Judges’ Honorable Mention will replace the Operator’s Choice Award
* 6 additional prizes will be determined by the jury
* The denomination of these prizes will be announced at the same time as the nominations on January 24, 2013
* Platinum-level sponsor Pro Sieben Sat 1 will award one million Euro in media exposure to the winners
Since 2004, the IMGA Awards Ceremony has been held at the Mobile World Congress in Barcelona. However, the exact location of the 9th IMGA has not been confirmed yet.
The IMGA Summit
Traditionally, the Awards are held in conjunction with the one day IMGA Summit consisting of a keynote, panels of leading experts in mobile games and pitching sessions. The Summit and Awards are traditionally attended by leaders in the mobile gaming industry as well as top international developers and studios.
The 9th IMGA Timeline
* October 4, 2012 – Call for entries
* January 14, 2013 – Entries closed
* January 25, 2013 – Nominees announced
* February 28, 2013 – Awards Ceremony, winners announced (TBC)
As of today, developers can submit their game online at www.imgawards.com and compete in an international arena with top studios and individual developers from all over the world. Games must have been published after January 1, 2012, or currently be in development.
Since 2004, the IMGA has become the most prestigious international competition for mobile games. Copyright (C) 2012 International Mobile Gaming Awards. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.
Montreal, Canada – Nickelodeon and Budge Studios continue to create endless educational and entertainment experiences for preschoolers by adding Team Umizoomi to the portfolio of their ever-growing storybook app series for iPhone, iPad and iPad Touch. Joining a line of successful apps like Dora’s Ballet Adventure and Dora’s Christmas Carol – Team Umizoomi Carnival introduces new characters and an engaging story that will bring added entertainment to the series.
Designed for preschoolers, the educational app invites kids to read along with their favorite Team Umizoomi characters, Milli, Geo and Bot, as they search through various locations at the carnival to help find their friend Jake’s lost stuffed animal, Bunny. Players can follow along with the story as text is highlighted while being read aloud, or narrate the story themselves.
Team Umizoomi Carnival features 14 story pages with interactive moments on each page, where tasks are changed every time the story is read. Additionally, users will have access to two bonus activities – Sticker Picture Game, inviting players to create their own carnival sticker scene by adding backgrounds from the story and placing tappable animated stickers anywhere on the page.; and Balloon Pop Carnival Game, which will help users strengthen key developmental skills by practicing color and shape recognition, grouping and patterns.
The curriculum in this app includes:
* Visual discrimination
* Positional vocabulary (over, under, around, through)
* Pattern recognition
* Colors
* Shapes
* Groups
“We’re thrilled to see kids getting excited about math and reading. Team Umizoomi makes learning fun, and this storybook app is packed with so many activities that kids won’t be able to put it down,” says Michael Elman, Creative Director at Budge Studios
With over 100 fun animations throughout the story, look for characters and objects that have a special glow to interact with them and find clues or hints to complete the task on each page as kids help Team Umizoomi find Bunny. Using actual character voices and original music, players will be entertained from start to finish time and time again.
About Nickelodeon:
Nickelodeon, now in its 33rd year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does. The company includes television programming and production in the United States and around the world, plus consumer products, online, recreation, books and feature films. Nickelodeon’s U.S. television network is seen in more than 100 million households and has been the number-one-rated basic cable network for 17 consecutive years.
Pricing and Availability:
Team Umizoomi Carnival 1.0 is available for $1.99 (iPhone, iPod touch) and $3.99 (iPad) from the App Store on iPhone, iPad and iPod touch.
Budge Studios leads the apps for kids industry in innovation and creativity with top tier, category-defining games, books and toys. The company is changing the way kids play and learn by creating more robust and engaging experiences. Played by millions of children worldwide, Budge products are amongst the most acclaimed and popular apps. Copyright (C) 2010 Budge Studios. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. Nickelodeon and all related titles, characters and logos are trademarks of Viacom Inc.
Lotto Fever Grips Nation: Hatchi Grips App World
A Half-Billion New Features (OK, Maybe Not That Many) For Your Little Monster
(London, England) – Driven by its extreme popularity, the Hatchi universe just exploded, with new features, platforms and an exciting new fan art contest. The first addition you will notice is the Hatchi store, a place where you can buy coins to accelerate your Hatchi’s evolution, fill its stats, change its gender, and much, much more.
The new mini-games are proving to be a huge hit with Hatchi owners. You can now play Hatchi Squares and Hatchi Catchi, just to name a few.
Hatchi is now also available on the iPad! You can enjoy all the great things you love about your virtual pet on the larger format screen.
What’s sure to be a hit with Hatchi’s huge on-line following is the fan art competition! You can visit the Hatchi Facebook page to learn more and to download the template you will need to create your very own monster. The winning design will be incorporated into the app!
All of these additions are on top of what is already receiving tremendous reviews… and creating quite the community. The Hatchi reboot that launched earlier this year, brought everything you love about virtual pets right to your iPhone. Your Hatchi monster will go through several stages of growth (if you are a nurturing parent!), and will develop differently depending on the quality of care the player provides. A successfully raised Hatchi monster will be smarter, happier and require less attention.
Notifications remind pet owners when their little monsters need attention. You can also share Hatchi experience through social media sites like Facebook and Twitter.
Portable Pixels Ltd is a privately owned iPhone, iPad and Android development agency based in London with clients including Wallpaper* magazine, Audi, Alfa Romeo and Imperial College London. We believe in high production values and creating apps with charm. All development is done in house at our Camden Lock offices.
As well as the quality of our apps being recognized by Apple and displayed on in store iPads, our Wellnote app was recently highlighted in a speech by UK Secretary of State for Health, Andrew Lansley.
Links:
http://itunes.apple.com/gb/app/hatchi/id489479624?mt=8
http://hatchiapp.com/
http://portablepixels.com/
https://www.facebook.com/hatchiapp
###
Sunshine for the Dodgers. Partly cloudy skies for the Cowboys. Rainstorms for the Knicks. Now sports fans and novices alike can track their favorite teams in the same way they’d check the daily weather forecast with the most unique and functional sports app ever created for the iPhone, Discover Motion’s “Fan Misery.”
With football kicking into high gear, baseball heading into the post-season, and the basketball and hockey seasons just around the corner, sports fanatics are stretching themselves thin attempting to follow their favorite teams over four different leagues.
For the sports-obsessed, there is a dire need for the power to track the strengths and weaknesses of their top teams, to check each painstaking statistic from their latest wins, to catch up on the latest trades and signings, and to see what fellow fans are thinking. NFL, NBA, NHL, and MLB sports fans, rejoice! The “Fan Misery” app for the iPhone and iPod Touch gives you this power and more.
Fan Misery stands apart from other sports apps because of its one-of-a-kind “Fan Misery Index” (FMI). How does it work? Think of it as like an S&P 500 for your favorite team. The FMI is calculated based on both statistics (the performance of the team on the field) and opinions (the effect of the team’s performance and other factors outside the stadium). Out churns a value between 0 and 10, where 0 indicates the bliss of winning the World Series and 10 represents the misery of losing LeBron and with him, the prospects of taking home that glorious NBA Championship.
“Fan Misery is different because it features statistics that capture what we call ‘fan moments’—events that happen on the field which can infuriate fans or make them ecstatic,” said Jeff Cole, CEO of Fan Misery developer Discover Motion. “It features opinions based on fan votes—in a sense quantifying talk radio and all the opinion-based news sources that we as fans are inundated with. All this tied nicely together by the FMI, something that they can check in on each morning like they’d check their stocks or the day’s weather forecast.”
You don’t have to be a diehard sports fan to enjoy Fan Misery. The easy-to-use interface is straightforward enough for those who don’t know the difference between goaltending and a goalpost. Since weather symbols are used to help users quickly visualize the day’s FMI, anyone can understand that a 1 with all sunny skies is good for a team and a 9 with storm clouds depicts a gloomy outlook for that organization. Fan Misery even includes a “Current Conditions” ticker so that users can view the FMIs of rival teams.
Of course, Fan Misery provides enough options and statistics to keep even the most crazed fans happy and informed. In addition to checking the daily FMI, users can scan the news on their beloved teams in real-time from a variety of national and local sources, track a comprehensive set of interesting statistics after every game, look up game schedules, and gain total insight into opinions swirling around their teams, while voicing their own opinions as well. With Fan Misery, sports aficionados and novices alike can become expert analysts of their favorite teams.
Fan Misery is available for free in the iTunes App Store and includes a free preview team; additional teams, all teams within a certain league, or all teams in all four leagues can be purchased within the app. Fan Misery is compatible with any Apple mobile device running iOS 3.0 or higher. For more information and updates, follow Fan Misery on Twitter or Facebook or visit the Fan Misery website.
About Discover Motion, LLC
An avid Cubs fan raised in hostile Red Sox country, Jeff Cole is the founder and head of Discover Motion, a full-service App and Web development studio based in Carrabassett Valley, Maine, and Boston, Massachusetts.
This week Apple continues to encourage iOS users to consume their news via the iPhone and iPad by prominently featuring news apps in the itunes home page’s “News Stand” section. Next to the usual lineup, CNN, the Wall St. Journal and Time Magazine is a new player. The ‘Marilyn Monroe’ of news, Blancspot is a sexy and modern take on a news industry badly in need of a facelift.
The Apple iPhone is defined by its user experience. “Sleek,” “Sophisticated” and “Stylish” are only some of the words that come to mind when faced with a shiny new iPhone or iPad. Traditionally, national and global news coverage does not have the same sort of adjectives associated with them. Things like “depressing,” “flat” or “biased” are often found more closely tied to how the public views mass news media. Pulling the two together is Blancspot, a revolutionary new way to experience and interact with the news on the iPhone that combines photojournalists elements and solid news reporting with social media and cause activation tools.
The idea has intrigued Apple, which is now prominently featuring Blancspot in the iTunes App Store for the second week running. “We were thrilled at the response we got to Blancspot from Apple,” said Camille LeBlanc, CEO of Blancspot Media. “The idea of Blancspot fits hand in hand with the ideology of Apple, where not only is function paramount, but the entire experience of the user. Blancspot is not just news you read – its news you experience.”
Being on Apple’s good side has its advantages. In the first 24 hours of its release, Blancspot shot to the top five of the best selling news applications, where it stayed for a week. In that time, its sales also landed it the number three position in the coveted top grossing news apps.
The goal of Blancspot is to give consumers a full 360 view of news, allowing them to form their own judgments and become a part of it, either through discussion or active engagement. To do this, Blancspot provides:
Blancspot is currently available for the iPhone and iPod Touch, and to celebrate its successful launch and featuring by Apple has reduced the price to $1.99 for a limited time . An iPad optimized edition of Blancspot is scheduled for a mid September debut. For up to the second headlines and updates, follow Blancspot Media on Twitter @BlancspotMedia, or on Facebook.
About Blancspot Media
Blancspot Media LLC, a privately held, privately financed company headquartered in San Francisco, CA, and was founded in 2009 by Camille LeBlanc, co-founder and former CEO of Roubini Global Economics, a leading macroeconomic information service and strategy firm. The Blancspot team is made up of technology and media veterans whose experience comes from companies such as Yahoo!, Dow Jones, MobiTV, Sega, Apple, Nokia, NBC, and more. The company raised an angel round of funding from private investors led by veteran Hollywood film producer Frank Marshall of Kennedy/Marshall Company.
So you’ve published an iPhone app, and an iPad app, and are looking to expand your market. Or maybe you arnt such a big fan of Apple and simply want a different platform to publish on. The natural choice for many has become the Android operating system. What is it? What is the market like? Can I make money as an app developer on Android? What are the rules for Android apps?
There are a number of great articles and research that have been published online about this, but it does not seem to all be in one place, so the team at Appency decided to gather as much relevant Android information as possible and put it all down in one place. Mind you – most of this is copy/paste directly from other articles, and we have made sure to provide links back to the original information. Enjoy!
What is Android?
Android is an operating system for mobile devices such as cellular phones, tablet computers and netbooks. Android was developed by Google and based upon the Linux kernel and GNU software. It was initially developed by Android Inc. (a firm later purchased by Google) and lately broadened to the Open Handset Alliance. Android apps are sold on the handset via the Android Marketplace, as well as online in a number of third party app stores.
List of Android Devices: http://en.wikipedia.org/wiki/List_of_Android_devices
Device Market Size:
According to NPD Group, unit sales for Android OS smartphones ranked second among all smartphone OS handsets sold in the U.S. in the first quarter of 2010. BlackBerry OS holds 36%, with Android at second with 28%, and iOS is ranked third with 21%. A Nielsen report for the second quarter of 2010 placed Android’s share of new U.S. sales in second place with 27% of the market, behind BlackBerry OS (33%) and ahead of iOS (23%).
In terms of existing share however, RIM holds the lead with 35% of smartphones while Apple is a close and growing second at 28%. Android trails far behind at only 9% of the share, a distant fourth place.
App Market Size:
According to Engadget, Android Market has approximately 70,000 live applications which makes it the second largest app store. Distimo however reports however that almost 57% of those apps are free, compared to Apples 25%. The average price of paid android apps is similar to Apple at $3.27 to Apples $3.62. There are approximately 3,005 new apps per month in the Android Marketplace to Apples 14,000.
The number of developers for the android platform is less than a fourth of that developing for the iOS platform, with a very small component developing across platform.
Selling Apps:
Developers of priced applications receive 70% of the application price, with the remaining 30% distributed between carriers (if authorized to receive a fee for applications purchased through their network) and payment processors.
Revenue earned from the Android Market is paid to developers via Google Checkout merchant accounts. T-Mobile, the first carrier with an Android device, recently began Android Market update with Google to allow apps to be billed to the account and show up as a charge on the bill.
Only nine countries are allowed to distribute Android paid apps currently because of Google checkout restrictions, points out Hoogsteder. Consumers from only 13 countries can get access to paid content.
Countries with access to Paid Applications:
The full country list that is updated by Google is here.
Larva Labs’ Matt Hall notes that even high-profile, highly rated Android titles generate “much lower” revenue than iPhone equivalents. Despite having one sustained top-selling $5 game (Retro Defense), a consistent fifth place seller (Battle for Mars) and being highlighted by Google, the company’s daily average revenue was just $62.39 for all its apps combined.
In relation, an iPhone app with a fifth place position in the App Store is predicted to earn about $3,500 per day, or more than what the same Android title would generate in 56 days. Android apps’ sales figures are only likely to be worse for apps that rank lower, Hall adds.
Submission Process:
There is very little approval process in the Android market, however Google has been known to pull apps (namely the tethering apps for T-Mobile phones). You simply go to the android market page at market.android.com/publish and submit your information. The account registration fee is $25.
Once you’ve set a price for an application, you may choose to change it at any time, however if you have previously published an application for free, you cannot change it to have a price. You’ll need to re-upload a new APK and add a price.
The Android Marketplace defaults to showing free apps first and forces users to enable viewing paid apps themselves.
Once you’ve registered, it’s easy to upload your application to Android Market. From the home screen, select “Upload Applications.” You’ll be asked to fill in the following information for your app.
Applications
Games
Publishing options in the Android Marketplace
Contact information
Other Distribution Methods:
Andspot: Currently in a private beta, Andspot is an alternative Android marketplace that will offer developers 80% of the download profit from their apps instead of Google’s 70%. To sign up for the beta, you can go to http://andspot.com/index.cfm
SlideMe: (From their site) Have an application that Google prevents you from stocking in the Android Market, leaving you and your app stranded? Are there users desperate to buy your application but they don’t have access to Google Checkout or the Android Market? Do you want to show off your app but feel limited by not having screenshots or video in the Android Market?
If so, then you’ve found the right place at SlideME, the Original Market for Android (We launched our portal and mobile client in April 2008). What we do for the developer is simple. We provide a way to market, deliver and download content to users that you wouldn’t have access to in your traditional channels.
From the moment you stock an application, we provide you a web page where you can add a description, screenshots and videos showing off your application. You can have a discussion with your users or they can review your application right on your page.
Your application also shows up in SAM, our mobile client for discovery and download of Android applications. You can include up to three screenshots and a YouTube video within the mobile catalog, giving potential users a good idea of what your app does. No more trying to cram that into a 325 character description with ascii art.
SlideMe does not take a revenue share from the applications and is negotiating deals to pre-load their app store onto handsets around the world. Currently they hav ea relationship with Vodaphone Egypt to do this. The SlideMe app store will also be on Sony Ericsson’s Xperia X10 phones sold in the middle east.
SlideMe also provides their “SlideSlock” program to help prevent free distribution of your app files.
AndAppStore: Another royalty free distribution service created by UK company Funky Android Ltd. The site still looks extremely beta and should be watched for growth. http://andappstore.com/AndroidApplications/
Handango: Once your application to register as a Software Partner is approved and you submit software for sale, Handango retains 40% of the revenues (excluding taxes) for products sold through the main Handango Web site at www.handango.com. For products sold through our Value-Added channels, we retain 40% of the revenues (excluding taxes), and their commission can increase only if they perform.
GetJar: GetJar is your one-stop shop for publishing all your mobile content to reach a global, mass-market audience. With more than a billion downloads coming from 200+ countries. (More then 2MM downloads a day)
GetJar provides:
Your applications get published on GetJar.com and our mobile site m.getjar.com but also across all our premium channels including:
External Links
Other Android App Distribution Channels:
App Listing Sites:
Montreal, Quebec – Dlux Studio today is pleased to announce the release and immediate availability of elasticr 2.0 for iPhone, iPad and iPod touch. An Alien invasion, a clumsy janitor, a vat of rubber and a burst of radiation lay the groundwork for the latest release of “elasticr, the Stretchiest Superhero” game for the Apple iPhone.
The games hero elasticr could very well be the distant cousin of Mr. Fantastic of the Fantastic Four or Helen Parr, aka Elastigirl with his powers of super body elongation, allowing him to fling himself acrobatically around a room to avoid evil aliens, devious traps and sharp spikes as he struggles to save the human race.
In the latest version of elasticr, Dlux Studios has added twenty additional levels along with a level chooser, full OpenFeint integration, and significantly more hair gel to manage elasticr’s super sized pompadour. The elasticr app’s physics engine creates realistic flying, bouncing and stretching effects unparallel in the app store.
Fun for kids from five to one hundred, elasticr’s is rated 4+ and is both suitable and enjoyable for children. Higher levels will test the skills of gamers of all ages as elasticr encounters increasingly difficult obstacles such as disappearing hand holds, spinning blades and numerous chances for electrocution. Please ignore the smell of burning rubber…
To experience the most fun with rubber since the first rubber band was shot across a room at a co-worker, find the elasticr arcade game in the iTunes app store for only $0.99. elasticr is compatible with all iPhone’s and iPod touch devices running iOS 3.0 or higher. Go ahead and run it on your iPad too… elasticr is more than happy to stretch onto the bigger screen for you.
Device Requirements:
* iPhone, iPod touch, and iPad
* Requires iOS 3.0 or later
* 9.7 MB
Pricing and Availability:
elasticr 2.0 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.
Elasticr 2.0
Purchase and Download
Media Assets
YouTube Video
Founded in 2004, Dlux Studio is a privately held company with a staff of over 2 people… corporate giants beware! Purveyors of fine iPhone applications, Dlux Studios offers mobile applications with advanced graphic, web, interface and game design with a philosophy of finding the most simple, elegant and convenient solution to any problem without losing the purport. Even their proposals rarely exceed two pages. The Studio’s headquarters is situated in Montreal, Quebec. Copyright (C) 2010 Dlux Studio. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.