Budding fashion designers and fashionistas alike are being granted access to the most comprehensive clothing design tool to ever hit mobile phones with XMG Studio’s new iPhone App “Style Studio”.
Toronto, Canada - XMG Studio today announces the perfect app for anyone with the ambition to start their own fashion label, or simply those that love to play dress up. “Style Studio” for the iPhone and iPod Touch takes XMG’s powerhouse customization engine and applies it to the world of fashion, allowing the user to create a full line of women’s clothes from dresses to tops, outerwear, pants and skirts.
“Style Studio has the most extensive customization engine for clothing design ever seen on the iPhone” said Ray Sharma, Founder of XMG Studio. “While there are a few apps out there that allow you to apply colors to pre-set clothing items and mix and match them, Style Studio is the first app that actually allows the designer to choose different materials, make alterations, customize prints and apply add-ons or decorative elements to each piece of clothing.”
You don’t have to be a fashion student to enjoy Style Studio. The easy to use interface is simple enough for the younger user, but provides options to keep even the most experienced seamstress entertained. Users can choose from thousands of materials, prints, belts, buttons, zippers, bows, pockets and accessories that have been pre-loaded into the app, or upload your own graphics and photos from your device. Clothing can be tried out on any of the five models within the application, or designers can upload a photo of themselves or friends to try on the new fashions.
Once clothes have been designed, they can be showcased on fashion magazine mockups or turned into an entire fashion show. Designs can be shared with friends through Facebook, Twitter and Email integration into the app. Additional styles, materials and accessories can be purchased through the in-app store with more content being added all the time.
Style Studio is available in the iTunes app store for $2.99 for any Apple mobile device running OS 3.0 or higher. For more information and updates, follow @StyleStudioApp on Twitter and Facebook or visit the XMG Studio website.
About XMG Studio
XMG Studio is an award-winning developer of hit games for mobile devices and a leader in the areas of Customization and Augmented Reality (AR). XMG creates fun and entertaining games that appeal to a wide variety of audiences by incorporating unique gameplay, deep social network integration, and compelling game graphics. XMG’s game portfolio includes: Pandemica, the World’s first multiplayer AR game and winner of Best AR App of the year (2009); Drag Racer Pro Tuner, the top drag racing franchise on the app store; and Marine Sharpshooter, our first multi-million download sniper game.
Learning Touch Reaches Out to the Hot New Mobile Demographic… 2 Year Olds
As technology finds its way into the hands of the young, developers find that their youngest users may also be their sharpest critics.
Boston, Mass, April 27th, 2010 – What happens when you give a toddler the hottest new piece of technology on the market? Learning Touch Software found out as their hit children’s iPad app “FirstWords: Animals” got a very public UI test by the preschool daughter of Laughing Squid blogger Todd Lappin. While being filmed for a home movie, this tiny tech savvy toddler explored the app on her father’s new iPad. The resulting video, posted on YouTube has generated close to 950,000 views and the 2 ½ year old’s comments have led Learning Touch to update their app to address her concerns.
“We love getting feedback from little kids and their parents,” said Andrew Shalit of Learning Touch Software “We say that our software is ‘toddler tested and approved’ and we mean it. We’re just not used to getting the feedback in front of 950,000 other people. It’s a little embarrassing, especially because the criticisms were absolutely correct. We’re happy to get the update out.”
The newest version of the FirstWords: Animals is now available in the iTunes App Store where it can be downloaded for free by current users such as the little Miss Lappin. “She’s excited to try out the new games,” said her father Todd, “the customer service of Learning Touch has been excellent and they have been very responsive.”
Miss Lappin may be the most famous two year old iPad user on the Internet, but she’s far from the only one. The Learning Touch page on YouTube includes over a dozen videos made by proud parents showing their young children learning to spell using FirstWords: Animals on iPhones, iPod Touches, and now iPads.
FirstWords: Animals has been the #1 paid educational game for the iPad for 22 days in the two months since the iPad was released. It has never fallen below #3. The iPhone version of the application has been among the top 20 paid educational games almost continuously since it was launched in October 2008. All told over half a million copies of Learning Touch apps have been downloaded from the iTunes App Store.
The FirstWords line of apps runs on the iPhone, iPod Touch and iPad. It includes separate apps for animals and vehicles, and a Deluxe version which includes almost 150 words in several categories. FirstWords is also available in French. A Spanish edition is under development, and a phonics-based version is planned for future release. For more information visit learningtouch.com, or search for “Learning Touch” in the iTunes App Store.
About Learning Touch
Learning Touch was founded in 2008 with the goal of creating iPhone games for toddlers that are both entertaining and educational. Since the release of their first app, “FirstWords: Animals” in October of 2008 they have released 10 additional titles. “FirstWords: Animals” is currently featured by Apple as a premier app for the iPad system. Learning Touch continues to improve their apps through user feedback driven updates and has many more additional exciting apps planned for the future.
Don’t be surprised if you see your neighbor walking down the street this weekend swinging their iPhone around like it’s a 9 Iron. They are playing Gigaputt, driving virtual balls around the city and tracking it via GPS, all from their iPhones!
Brooklyn, New York – Ever feel like heading out and playing a round of golf, but don’t want to pay the ridiculous course fees, drive out to the country club, and lug around (or pay someone to lug around) a full set of golf clubs? iPhone developer Gigantic Mechanic has the solution with “Gigaputt” – the first augmented reality golfing app that turns your neighborhood into a full golf course. Instead of clubs, just swing your iPhone to drive the virtual ball around town, aiming for holes that have been laid out for you on the phone’s mapping system.
In the “Exploring” mode, players must walk to within 75 meters of the ball’s projected location in order to take the next swing. Lose your ball on top of a high-rise or onto a freeway? Take a mulligan and swing again! Make sure to avoid such hazards as imaginary fire hydrants that ricochet your shot in unexpected directions, and real world cab drivers who can’t understand why someone is standing in the middle of 10th and W. 42nd Street in plaid pants and a pastel sweater vest. Virtual coins are scattered throughout the course to give players bonus points and something else to wager on. Lazy players can choose the “Snoring” mode which allows you to play without having to travel to the ball.
With the OpenFeint gaming system, users can shoot for specific achievements like “Mile Driver”, “Hole in One” or “Tweet Tweet” (where you must get a birdie or better – i.e. complete the hole at least one under par for all you non-golfers out there).
Gigaputt is available for the iPhone and iPod Touch running operating system 3.0 and later, and is currently on sale for only $1.99. (Exploring mode requires the iPhone due to a need for GPS capabilities) While Gigaputt could also be played on the iPad, it’s a bit harder to swing and may result in your iPad flying farther than your virtual golf balls do.
Best iPhone apps at AppStoreHQ
About Gigantic Mechanic
New mobile game development company Gigantic Mechanic was the outcome of a long-standing collaboration between game design aficionados Mattia Romeo and Gregory Trefry. The pair boasts a variety of design and development experience ranging from casual games to web-based MMOs to large-outdoor spectacles. Their experience, however reaches beyond gaming. Mattia worked as a film editor for independent films and Greg managed a suite of financial information web products. Today they are focused on the creation of special mobile games that are not only portable, but use Augmented Reality and GPS mapping technologies that react to your specific location and engage the user with the surrounding environment. When they are not designing mobile games, you can find Greg and Mattia teaching at New York University and Parsons The New School for Design.