Appency Selected as Finalist in 2010 MOBI Awards for Best Mobile Agency

In an unexpected move, the judging panel of the 2010 MOBI Awards have selected an app focused PR & Marketing agency, Appency, as one of three finalists for best mobile agency of the year, giving credibility to the expanding world of apps and their role in the mobile ecosystem.

When people think of “Mobile Agency”, they typically imagine a text message sending, WAP page creating shop plugging away on behalf of brands with a little extra money to spend in their interactive media budget.  With the expanding world of mobile applications however, a new type of agency has begun to take shape, the mobile app agency – specializing in mobile app promotion and how to get them noticed in an ever crowded marketplace. Leading the way is Appency, a PR & Marketing agency focused on helping developers bring apps to market. The agency scored a big win this week as mobile experts at Digiday selected them as a finalist in the 2010 MOBI Awards for Best Mobile Agency.

“We are honored to be selected as a finalist for this prestigious award,” said Aaron Watkins, Co-Founder of Appency. “It gives credibility to the growing app ecosystem and its place in the overall mobile mix. Developers and brands can no longer just send an app to market and expect it to be an overnight success – app promotion requires the same careful planning and execution as marketing a candy bar, a lawn mower or a new car.”

A young agency, Appency was founded in October of 2009 by mobile industry executives Aaron Watkins and Liz Jones who bring a combined total of more than 20 years of mobile industry experience from both the agency and brand side of the equation.

“In 2009 the app world was exploding”, said Jones, “and developers were finding it more and more difficult to succeed. In iTunes alone, the number of apps reached 100,000 and continued to grow at an extremely rapid pace. Now there are now almost 300,000 apps to compete with, and with ever changing rules and regulations for how apps can be sold, developers need someone not just with PR and marketing skills, but with an in-depth knowledge of the nuances of this environment.”

Appency’s success rate has been astounding; with more than 75% of their clients being featured by Apple or reaching the top ranks of their categories after Appency began working with them. Their clients span across every category from games to news, business, entertainment, big brands and more.

XMG Studio Blows the Lid Off the App Store with Cannon Cadets Release

Join Rocketboy and his intrepid team of Space Cadets in the fight for fun and freedom in XMG Studio’s latest iPhone game Cannon Cadets, ready for launch on your iPhone or iPod touch.

Toronto, Canada – Award winning company XMG Studio today announces the launch of its new space age iPhone game, Cannon Cadets. This physics based application will have you rocketing your way through its visually stunning and equally challenging levels as you fight to free fellow cadets, all in the name of fun.

As Cannon Cadets hero Rocketboy, you will battle the evil lab monkey Gordo by launching yourself and your team of cadets through crazy structures at his evil robot army . Determined to rid the galaxy of fun, they have locked up your fellow cadets and it is your duty to release them from the clutches of their robot guardians.

Saving your fellow cadets won’t be as simple launching yourself into the robot stronghold. You must strategically project yourself into structures ranging from simple to complex constructions that include rolls, slides and hinges. Each new level is sure to provide challenges to children and adults alike as you fight to destroy the robots and release your friends.

“Cannon Cadets is all about fun. The characters are fun, the music is fun and the game, is really, a lot of fun,” said Ray Sharma, Founder, XMG Studio. “We loved the genre of game where you fling projectiles at a structure and try to collapse it. We combined that fun gameplay mechanic with our unique story and added our own twist of chain reactions and moving targets and we think gamers are going to really enjoy playing Cannon Cadets.”

Features of Cannon Cadets include:

-        80 beautifully illustrated mind twisting levels on four unique planets

-        4 playable characters (RocketBoy, RocketGirl, Pop, and Granati)

-        Hidden Bonus Levels

-        Amazing game physics including hinged and moving objects, as well as complex chain reaction style challenges

Cannon Cadets is currently available for the iPhone and iPod Touch, with an iPad version to follow soon.

About XMG Studio

XMG Studio is an award-winning developer of hit games for mobile devices and a leader in the areas of Customization and Augmented Reality (AR). XMG creates fun and entertaining games that appeal to a wide variety of audiences by incorporating unique gameplay, deep social network integration, and compelling game graphics. XMG’s game portfolio includes: Pandemica, the World’s first multiplayer AR game and winner of Best AR App of the year (2009); Drag Racer Pro Tuner, the top drag racing franchise on the app store; top ranked game Little Metal Ball; and Marine Sharpshooter, XMG’s multi-million download sniper game. Online at xmgstudio.com

Brain Busting Hit ‘The Ultimate Alphabet’ Now Available for the iPhone

App developer Toytek takes Mike Wilks New York Times best selling puzzle book ‘The Ultimate Alphabet’ and transforms its magical paintings into a diabolically difficult interactive hidden objects game with a twist, for the iPhone and iPod Touch, and offers up four autographed copies of the original book to the brave word hounds who can complete letters A through D.

In 1986 famed artist, illustrator and author Mike Wilks released into bookstores everywhere “The Ultimate Alphabet”, a collection of twenty six stunningly intricate paintings, one for every letter of the alphabet. In each painting were hidden anywhere from 30 (for the letter X) to more than twelve hundred (for the letter S) objects each whose name started with the corresponding letter. Unlike a traditional hidden objects game, the list of objects and corresponding words is completely unknown.  Twenty four years later, independent game developer Toytek has brought the classic back to life as an interactive hidden objects game for the iPhone and iPad.

The initial four letters release for the Apple devices include over 1500 objects, with an estimated 15 hours of game play for those with the vocabulary of an English professor or have Wikipedia on speed dial.  Each object often has multiple words associated with it – you may find that the CAT you so easily picked out on the letter C puzzle also happens to be a CARNAVORE  and would be considered a CREATURE. What’s more – it’s wearing a COLLAR and a CHAIN and is thus a CAPTIVE. Think you have it? There’s one more word to figure out!

Not a NY Times level wordsmith? Have a child that wants to grow their vocabulary? To assist players, highlighting an image will allow you to request clues ranging from cryptic crossword style hints by renowned setters Philip Marlow and Brian Dungate to straight definitions, word jumbles and finally a jigsaw puzzle of letters to place together.

Using clues will bring down your achievement level however, and those looking to win the Mike Wilks autographed copy of the hardbound ‘The Ultimate Alphabet’ need to be the first to complete one of the letters A through D with a perfect gold trophy, a daunting task even for the MENSA crowd. Although the original ‘The Ultimate Alphabet Workbook’ which detailed out the 7,777 hidden words was written using the British English spellings, the app has been adapted to accept both British and American English spellings.

Take a dive into this beautiful and immersive world with a free trial that includes unlimited play of the letter A, with additional levels available as in-app purchases. Currently letters A-D are available, however as puzzlers continue to test their mental muscle on various letters of the alphabet, additional letters will be available as free unlock-able levels.

About Toytek

Toytek is a small games development studio based in heart of Guildford, UK. It was founded in 2008 by Georgina Mackenzie. Since 2009 Toytek has been focused on bringing high quality, innovative educational games to new platforms and have mainly been developing games for the iPhone,iPod Touch and iPad, but the plan for the future  includes developing for the web and other mobile/handheld devices.

Links

The Ultimate Alphabet iPhone App

The Ultimate Alphabet iPad App

Toytek Ltd

Media Assets

Demo Video on YouTube

Press Contacts

Aaron Watkins

Appency for Toytek Ltd.

Email: aaron@appency.com

Phone: 916-692-5117

Georgina Mackenxie

George@toytek.co.uk

+44 (0) 7970986982

www.toytek.co.uk

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Everything You Need to Know About Being an Android App Seller

So you’ve published an iPhone app, and an iPad app, and are looking to expand your market. Or maybe you arnt such a big fan of Apple and simply want a different platform to publish on. The natural choice for many has become the Android operating system. What is it? What is the market like? Can I make money as an app developer on Android? What are the rules for Android apps?

There are a number of great articles and research that have been published online about this, but it does not seem to all be in one place, so the team at Appency decided to gather as much relevant Android information as possible and put it all down in one place. Mind you – most of this is copy/paste directly from other articles, and we have made sure to provide links back to the original information. Enjoy!

What is Android?

Android is an operating system for mobile devices such as cellular phones, tablet computers and netbooks. Android was developed by Google and based upon the Linux kernel and GNU software. It was initially developed by Android Inc. (a firm later purchased by Google) and lately broadened to the Open Handset Alliance. Android apps are sold on the handset via the Android Marketplace, as well as online in a number of third party app stores.

List of Android Devices: http://en.wikipedia.org/wiki/List_of_Android_devices

Device Market Size:

According to NPD Group, unit sales for Android OS smartphones ranked second among all smartphone OS handsets sold in the U.S. in the first quarter of 2010. BlackBerry OS holds 36%, with Android at second with 28%, and iOS is ranked third with 21%. A Nielsen report for the second quarter of 2010 placed Android’s share of new U.S. sales in second place with 27% of the market, behind BlackBerry OS (33%) and ahead of iOS (23%).
In terms of existing share however, RIM holds the lead with 35% of smartphones while Apple is a close and growing second at 28%. Android trails far behind at only 9% of the share, a distant fourth place.

App Market Size:

According to Engadget, Android Market has approximately 70,000 live applications which makes it the second largest app store. Distimo however reports however that almost 57% of those apps are free, compared to Apples 25%. The average price of paid android apps is similar to Apple at $3.27 to Apples $3.62. There are approximately 3,005 new apps per month in the Android Marketplace to Apples 14,000.

The number of developers for the android platform is less than a fourth of that developing for the iOS platform, with a very small component developing across platform.

Selling Apps:

Developers of priced applications receive 70% of the application price, with the remaining 30% distributed between carriers (if authorized to receive a fee for applications purchased through their network) and payment processors.

Revenue earned from the Android Market is paid to developers via Google Checkout merchant accounts. T-Mobile, the first carrier with an Android device, recently began Android Market update with Google to allow apps to be billed to the account and show up as a charge on the bill.

Only nine countries are allowed to distribute Android paid apps currently because of Google checkout restrictions, points out Hoogsteder. Consumers from only 13 countries can get access to paid content.

Countries with access to Paid Applications:

  • Australia
  • Austria
  • Canada
  • France
  • Germany
  • Italy
  • Japan
  • Netherlands
  • New Zealand
  • Spain
  • Switzerland
  • United Kingdom
  • United States   

The full country list that is updated by Google is here.

Larva Labs’ Matt Hall notes that even high-profile, highly rated Android titles generate “much lower” revenue than iPhone equivalents. Despite having one sustained top-selling $5 game (Retro Defense), a consistent fifth place seller (Battle for Mars) and being highlighted by Google, the company’s daily average revenue was just $62.39 for all its apps combined.

In relation, an iPhone app with a fifth place position in the App Store is predicted to earn about $3,500 per day, or more than what the same Android title would generate in 56 days. Android apps’ sales figures are only likely to be worse for apps that rank lower, Hall adds.

Submission Process:

There is very little approval process in the Android market, however Google has been known to pull apps (namely the tethering apps for T-Mobile phones). You simply go to the android market page at market.android.com/publish and submit your information. The account registration fee is $25.

Once you’ve set a price for an application, you may choose to change it at any time, however if you have previously published an application for free, you cannot change it to have a price. You’ll need to re-upload a new APK and add a price.

Allowable price ranges:

  • USD: $0.99 – $200
  • GBP: 0.50 GBP – 100 GBP

The Android Marketplace  defaults to showing free apps first and forces users to enable viewing paid apps themselves.

Once you’ve registered, it’s easy to upload your application to Android Market. From the home screen, select “Upload Applications.” You’ll be asked to fill in the following information for your app.

  • Language: This is to denote the language of your application. Default language is US English. More languages will become available as Android-powered devices become available in those languages.
  • Title: The name of your application as you would like it to appear in Android Market. You may add one per language.
  • Description: The description of your application as you would like to appear in Android Market.
    • This description can only be 325 characters long!
  • Application Type: Android Market is divided into 2 major applications types: “Applications” and “Games.” Please choose one.
  • Category: You must select a category for your application. Available categories include:

Applications

  • Comics
  • Communication
  • Entertainment
  • Finance
  • Health
  • Lifestyle
  • Multimedia
  • News & Weather
  • Productivity
  • Reference
  • Shopping
  • Social
  • Sports
  • Themes
  • Tools
  • Travel
  • Demo
  • Software libraries

Games

  • Arcade & Action
  • Brain & Puzzle
  • Cards & Casino
  • Casual

Publishing options in the Android Marketplace

  • Copy protection: Copy protection helps prevent applications from being copied from a device. Increases the amount of memory on the phone required to install the application. (You may also implement your own copy protection scheme.)
  • Locations: These are the locations in which you may distribute your applications.
    • Not all locations listed currently have users with Android-powered devices.
    • You may select locations one-by-one or choose the “All current and future locations” option. This option means that, as we add more distribution locations, these locations will be enabled for your app. Before you check this option, please brush up on Export Compliance.
    • Note: At this time, you may only sell applications to users in these locations.

Contact information

  • You must pick one support channel for your app – Website, Email, or Phone
  • This information is viewable to users from Android Market
  • You may choose to offer multiple channels for support

Other Distribution Methods:

Andspot: Currently in a private beta, Andspot is an alternative Android marketplace that will offer developers 80% of the download profit from their apps instead of Google’s 70%. To sign up for the beta, you can go to http://andspot.com/index.cfm

SlideMe: (From their site) Have an application that Google prevents you from stocking in the Android Market, leaving you and your app stranded? Are there users desperate to buy your application but they don’t have access to Google Checkout or the Android Market? Do you want to show off your app but feel limited by not having screenshots or video in the Android Market?

If so, then you’ve found the right place at SlideME, the Original Market for Android (We launched our portal and mobile client in April 2008). What we do for the developer is simple. We provide a way to market, deliver and download content to users that you wouldn’t have access to in your traditional channels.

From the moment you stock an application, we provide you a web page where you can add a description, screenshots and videos showing off your application. You can have a discussion with your users or they can review your application right on your page.

Your application also shows up in SAM, our mobile client for discovery and download of Android applications. You can include up to three screenshots and a YouTube video within the mobile catalog, giving potential users a good idea of what your app does. No more trying to cram that into a 325 character description with ascii art.

SlideMe does not take a revenue share from the applications and is negotiating deals to pre-load their app store onto handsets around the world. Currently they hav ea relationship with Vodaphone Egypt to do this. The SlideMe app store will also be on Sony Ericsson’s Xperia X10 phones sold in the middle east.

SlideMe also provides their “SlideSlock” program to help prevent free distribution of your app files.

AndAppStore: Another royalty free distribution service created by UK company Funky Android Ltd.  The site still looks extremely beta and should be watched for growth. http://andappstore.com/AndroidApplications/

Handango: Once your application to register as a Software Partner is approved and you submit software for sale, Handango retains 40% of the revenues (excluding taxes) for products sold through the main Handango Web site at www.handango.com. For products sold through our Value-Added channels, we retain 40% of the revenues (excluding taxes), and their commission can increase only if they perform.

GetJar: GetJar is your one-stop shop for publishing all your mobile content to reach a global, mass-market audience. With more than a billion downloads coming from 200+ countries. (More then 2MM downloads a day)

GetJar provides:

  • Easy sign up and zero cost to upload your content and get started.
  • Fast Time to Market with a two (2) business day approval process.
  • Global reach to more than 25 million consumers.
  • Promotion and hosting to boost your user growth

Your applications get published on GetJar.com and our mobile site m.getjar.com but also across all our premium channels including:

  • Mobile operators like Vodafone, Virgin, Optimus, Sprint, Reliance and others.
  • Handset providers like Sony Ericsson and Blackberry.
  • 3rd Party channels like Opera Mini and Others.

External Links

Other Android App Distribution Channels:

App Listing Sites:



Introducing RocketGirl from the forthcoming Cannon Cadets game by XMG Studio

Codename: RocketGirl

Home Planet: Kul

Favorite Color: Pink

Likes: Traveling the galaxy, Firing cannons, Pigtails and RocketBoy

Dislikes: Gordo, Robots and Boredom

RocketBoy’s first recruit is RocketGirl, a happy little girl he rescues on the planet Kul. Like RocketBoy, she was a happy-go-lucky child who filled her days with fun and play. When Gordo arrived on her planet, she was determined to thwart his mean and evil efforts, but before she could mount an offensive against the monkey, she was captured and caged. Now that she is free, she is ready to take on Gordo and his robots.

Follow XMG Studio on Twitter and Facebook.

Meet Granati from the upcoming Cannon Cadets game by XMG Studio

Codename: Granati

Home Planet: Leende

Favorite Color: Green

Likes: Being a Canon Cadet, Grenades and Sunshine

Dislikes: Evil Monkeys, Cages and Bad Jokes

When Rocketboy and Pop arrive on Leende they learn of a fellow named Granati who really loves to have a blast. After searching high and low for him they finally track him down in the dusty desert. When they free him from the confines of his cage they soon realize he lives up to his reputation and then some. Granati is a welcome addition to the crew and they head off to their next adventure hot on the trail of Gordo.

For news on Cannon Cadets, follow XMG Studio on Twitter and Facebook.

Introducing Pop from the Upcoming ‘Cannon Cadets’ game by XMG Studio

Codename: Pop

Home Planet: Sorriso

Favorite Color: Blue

Likes: Aiding his fellow Cadets beat Gordo, Laughter and of course, Having fun

Dislikes: Bananas, Robots and Eye Patches

On the planet Sorriso, RocketBoy rescues a funny little guy named Pop. Pop can be hard headed, but all his friends say that he is three times as fun as anyone else they know. When Pop joins RocketBoy and RocketGirl the trio officially form the Cannon Cadets. Gordo is still traveling through the galaxy leaving a trail of
unhappiness behind him, but the Cadets have him running scared.

For the latest Cannon Cadets news, follow XMG Studio on Twitter and Facebook.

Introducing RocketBoy from the Upcoming ‘Cannon Cadets’ Game by XMG Studio

Codename: RocketBoy

Home Planet: Hauska

Favorite Color: Red

Likes: Building rockets, Playing with friends, Yelling “Yee ha!” as loud as he can.

Dislikes: Monkey Fleas, Metal Buildings, Cannons that Backfire

Our hero began his life on the planet Hauska as a regular, happy little boy who spent his days climbing trees with his friends, building toy rockets and generally having fun. But when the evil monkey Gordo arrived on his planet replacing fun and happiness with despair and misery, the little boy knew he had to act. He built a rocket powerful enough to fly around the galaxy and strong enough to blast through the cages the evil monkey and his robot minions were using to imprison their captives. And with that, our hero emerged as RocketBoy and began his crusade to bring the fun back into the world. As he travels from planet to planet he is recruiting new heroes into his team, the Cannon Cadets, an elite force with the mission of restoring fun to the galaxy and showing Gordo how to be happy again.

Check out Rocketboy in the upcoming game Cannon Cadets, by XMG Studio!

Want to the first to know about Cannon Cadets? Follow XMG Studio on Twitter or Facebook for announcements and free download codes!

Dlux Studio Stretches into the App Store with elasticr

Montreal, Quebec – Dlux Studio today is pleased to announce the release and immediate availability of elasticr 2.0 for iPhone, iPad and iPod touch. An Alien invasion, a clumsy janitor, a vat of rubber and a burst of radiation lay the groundwork for the latest release of “elasticr, the Stretchiest Superhero” game for the Apple iPhone.

The games hero elasticr could very well be the distant cousin of Mr. Fantastic of the Fantastic Four or Helen Parr, aka Elastigirl with his powers of super body elongation, allowing him to fling himself acrobatically around a room to avoid evil aliens, devious traps and sharp spikes as he struggles to save the human race.

In the latest version of elasticr, Dlux Studios has added twenty additional levels along with a level chooser, full OpenFeint integration, and significantly more hair gel to manage elasticr’s super sized pompadour. The elasticr app’s physics engine creates realistic flying, bouncing and stretching effects unparallel in the app store.

Fun for kids from five to one hundred, elasticr’s is rated 4+ and is both suitable and enjoyable for children. Higher levels will test the skills of gamers of all ages as elasticr encounters increasingly difficult obstacles such as disappearing hand holds, spinning blades and numerous chances for electrocution. Please ignore the smell of burning rubber…

To experience the most fun with rubber since the first rubber band was shot across a room at a co-worker, find the elasticr arcade game in the iTunes app store for only $0.99. elasticr is compatible with all iPhone’s and iPod touch devices running iOS 3.0 or higher. Go ahead and run it on your iPad too… elasticr is more than happy to stretch onto the bigger screen for you.

Device Requirements:
* iPhone, iPod touch, and iPad
* Requires iOS 3.0 or later
* 9.7 MB

Pricing and Availability:
elasticr 2.0 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.
Elasticr 2.0
Purchase and Download
Media Assets
YouTube Video

Founded in 2004, Dlux Studio is a privately held company with a staff of over 2 people… corporate giants beware! Purveyors of fine iPhone applications, Dlux Studios offers mobile applications with advanced graphic, web, interface and game design with a philosophy of finding the most simple, elegant and convenient solution to any problem without losing the purport. Even their proposals rarely exceed two pages. The Studio’s headquarters is situated in Montreal, Quebec. Copyright (C) 2010 Dlux Studio. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

Who is Minding the App Store?

By Aaron Watkins, Co-Founder, Appency PR & Marketing

Any developer who has ever tried submitting an app to iTunes that contains “Chuck Norris” in its keywords or features knows that the reviewers at Apple are keeping a watchful eye on precious copyrights and intellectual property rights… or are they?  More and more developers are raising red flags as an alarming number of blatant copyright infringements make their way past the watchful eye of big brother app store and into general circulation, taking profits away from hard working developers who have followed the proper channels.

It used to be common for copycat developers to throw dozens of keywords into their app descriptions in order to ride the coat tails of the successful. In response to complaints however, Apple instituted revised search features that no longer used the description as a source for keywords. Now, the only searchable items to find an application are the apps name, the 100 characters of keywords allotted to each app, and the company name.

Leave it to the dastardly to find a way around it.

Method #1: Don’t just create a copycat app – steal the app title as well!

While there will always be a number of quotes apps, 23,000 Great Quotes was one of the first, and its aesthetics and vast amount of content has helped it reach the top Lifestyle lists and the HD version get chosen by Apple to promote during the iPad launch.

Launched this week, 23,000 quotes is… well… the same app, but without the great design, and by a different developer. While I have not given the developer the $1.99 to check to see if it’s the same 23,000 quotes, it’s a funny number to magically appear on a another quotes . A few months ago we also saw “+ 23,000 Great Quotes” appear on the app store, only to be taken away when Cramzy submitted a formal complaint to Apple for the obvious rip off.

This is not as uncommon as you might think, as in just the last week another of our clients encountered the exact same problem:

FirstWords: Animals has been a run-away hit with the toddler crowd. My own year and a half year old actually steals my iPhone and walks around the house saying the letter i over and over until I turn this app on for her. A YouTube video of the iPad version of the app being tested by a two year old had over 1MM  viewers around the time the iPad launch. It’s a simple concept, children can move the letters around on the screen to spell the animal pictured. Once the word is complete, the animal makes its noise and you move on to the next one. A picture is worth a thousand words… and the image from the app store is very self explanatory.

With the success of FirstWords however, the app Xerox machines moved in. May I present to you – My First Words: Animals!

I think what bugs me the most about this one is that they didn’t even have the creativity to change the images in iTunes to make it look slightly different! I mean really… couldn’t you have at least gone with “DOG” and “PONY” for your show… Or maybe just the cat image three times to show how much of a copycat you really are.

The most recent tactic has been even more devious.

Method #2: Cant rip off the app? Just take its branding.

I love the icons for Little Metal Ball and its supped up version, Little Metal Ball Gold. The colors are great, the image is clear and the contrasts really make it pop. Today, XMG Studio, the developers, sent me an email telling me to look at a new app called “Ball Jumps”.  Here’s what I found:

Not only did the app blatantly steal the icon from a classic app store game (one that reached #1 worldwide!), but the app itself is, to put it nicely, crap. It’s a poor attempt at a Doodle Jump clone, and the app itself looks nothing like the icon.

There is a huge difference between abusive cloning, and creating new apps of the same genre. You’ll find a million FPS games, Tower Defense and Match 3 games in iTunes, all of which take their own approaches on the style. Some of the biggest hits in the app store are not the first to do their style –  Doodle Jump is a great game, but  PapiJump was there first, and Im a huge fan of Pocket Devil and Angry Birds , both of which came after originals (yes, even Angry Birds – if you ask what came first, the Angry Bird or the Egg, the answer is actually neither – try an app called Crush the Castle! Personally, I’m looking forward to “Cannon Cadets” by XMG Studio which looks like a great new approach on this genre.)

There are too many apps in iTunes to properly police them all, so it has become even more important for developers to keep a mindful eye on their apps and bring it up to Apple when a violation occurs.

Please note – we have not provided links to the cloned apps here as we don’t think they deserve the traffic. Have you seen other blatant clones or rip-offs? Let us know!

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